The thesis’s original contribution to knowledge is its articulation of an iterative integrated practice where each aspect of my practice informs the other, with a focus on myself as a composer, performer, improviser, and instrument maker. The navigation of these intertwined roles, including the meta-creative practice of tuning a conceptual focus as part of the creative practice itself, is the central and novel methodological concern that comprises the thesis and my creative practice in general.
The two central chapters consist of blog posts, each going into detail about aspects of my research, which conceptually and structurally outline the practice-based feedback loop that forms the core of my practice. The primary focus of these two chapters is an interlacing of technology and aesthetics, and how these two facets of my work influence each other from conception through to completion. The two blog posts are Making Decisions In Time, a conceptual framework and analysis tool for improvisation which focuses on separating decisions into different streams, and Cut Glove, a software instrument built around video game mechanisms and metaphors.The rest of the thesis consists of project commentaries and an expounding of the process that created them.
The process is continuous. It has no temporal beginning or end and spans multiple approaches and roles, collapsing many of the individual components that traditionally comprise a creative practice. As such, it is presented here as a snapshot—an artificial snapshot—within the continuum of my creative practice. The material and text are presented as dynamically as possible in an attempt to capture the movement of the process itself.
ABOUT
-makes music and art
-lives in Porto/Manchester
-is a crazy person
Learn from me (for free!)
Want in on this?!
Read my PhD Thesis!
Composition, Performance,
and Making Things,
sitting in a tree :
Me-Me-Me-Me-Me-Me-Me
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